Pretty much since the dawn of time, content has been passively consumed. Whether you experience a story visually, auditorily (i.e., someone telling you a story), or as written, you’re consuming it passively. That is to say that you have no impact on the story or how it flows. You’re not controlling the plot, setting, or characters, so your involvement doesn’t influence what happens next.

But what if you could change that? What if entertainment and content could be interactive? This capability is partly why video games are so intoxicating, but what if everything could be that way? What if you could experience TV shows, movies, and even interactive porn as a participant, not a viewer?

These questions have some pretty significant implications, and it’s hard to tell how much interactive entertainment will affect the world. However, since VR is poised to expand rapidly, we wanted to look closely at how it could influence entertainment for the next century. Are you ready to know more? Let’s begin.

Defining Interactive Entertainment

One of the simplest examples of interactive entertainment is video games. In this case, users control their character and make decisions based on the game’s rules. During the early days of video games, the options were pretty limited. However, “sandbox” games allow players to have a lot more freedom and control over their actions.

While video games are the primary type of interactive entertainment, they’re not the only option. Basically, this type of content exists when users or viewers get to participate in what happens rather than watching it play out. Some other examples can include:

  • Choose Your Adventure Books – In this case, you can pick different routes for the characters based on what you want to happen to them. These books are one of the simplest forms of interactive entertainment because the various storylines are already written; you’re just choosing in which order you read them.
  • Live Cam Sessions – Adult entertainment can be inherently interactive, mainly when working with cam girls. Users tell the girls what to do and pay money to see them perform different acts.
  • Board Games – Some games offer endless possibilities for outcomes, making them far more engaging and enjoyable. Even though you’re playing within the confines of the game, you can employ different strategies and tactics to win.

Pros and Cons of Interactive Entertainment 

At first glance, interactive entertainment has some pretty compelling benefits, whether we’re talking about video games or pornography. However, there are some disadvantages to this genre as well, so let’s break down both sides.

  • Pro: More Engagement – When users can participate and influence what happens, they’re more likely to pay attention and find fulfillment.
  • Con: More Time-Consuming – While interacting with your entertainment makes it more engaging, it also requires more commitment. It’s easy to shut off a movie or close a book when you need to take a break. When you’re actively involved in the situation, it can be hard to leave.
  • Pro: Customized Content – Users can get precisely what they want when participating in interactive content. For example, with a sandbox game, perhaps someone prefers scouting for treasure, while someone else likes to destroy things. Both options are viable and can provide endless entertainment opportunities.
  • Con: Potential for Conflict – When someone can interact with content by themselves, it’s easy to avoid any potential problems. However, the more people involved in the situation, the harder it is to get everyone on the same page. If two people disagree, they might push against each other to get what they want.

Possible Outcomes of Interactive Entertainment in the Future

Overall, we believe that content will become far more interactive in the future, particularly as virtual reality becomes more mainstream. Sites like SexLikeReal already offer interactive adult content, and the video game industry is still a massive powerhouse.

We believe that games like The Sims may become more interactive and personal, meaning that users can create avatars and participate in virtual events via a VR headset. The future looks very exciting for interactive entertainment, and we’re eager to see how it develops.